原生JavaScript實(shí)現(xiàn)彈幕組件的示例代碼
前言
如今幾乎所有的視頻網(wǎng)站都有彈幕功能,那么今天我們就自己用原生 JavaScript 封裝一個(gè)彈幕類。這個(gè)類希望有如下屬性和實(shí)例方法:
屬性
el容器節(jié)點(diǎn)的選擇器,容器節(jié)點(diǎn)應(yīng)為絕對(duì)定位,設(shè)置好寬高 height 每條彈幕的高度 mode 彈幕模式,half則為一半容器高度,top為三分之一,full為占滿 speed彈幕劃過屏幕的時(shí)間 gapWidth后一條彈幕與前一條彈幕的距離方法
pushData 添加彈幕元數(shù)據(jù) addData持續(xù)加入彈幕 start開始調(diào)度彈幕 stop停止彈幕 restart 重新開始彈幕 clearData清空彈幕 close關(guān)閉 open重新顯示彈幕PS:有一些自封裝的工具函數(shù)就不貼出來了,大概知道意思就好
初始化
引入JavaScript文件之后,我們希望如下使用,先采取默認(rèn)配置。
let barrage = new Barrage({ el: ’#container’})
參數(shù)初始化:
function Barrage(options) { let { el, height, mode, speed, gapWidth, } = options this.container = document.querySelector(el) this.height = height || 30 this.speed = speed || 15000 //2000ms this.gapWidth = gapWidth || 20 this.list = [] this.mode = mode || ’half’ this.boxSize = getBoxSize(this.container) this.perSpeed = Math.round(this.boxSize.width / this.speed) this.rows = initRows(this.boxSize, this.mode, this.height) this.timeoutFuncs = [] this.indexs = [] this.idMap = []}
先接受好參數(shù)然后初始化,下面看看getBoxSize和initRows
function getBoxSize(box) { let { height, width } = window.getComputedStyle(box) return { height: px2num(height), width: px2num(width) } function px2num(str) { return Number(str.substring(0, str.indexOf(’p’))) }}
通過getComputedStyleapi計(jì)算出盒子的寬高,這里用來計(jì)算容器的寬高,之后也會(huì)用到。
function initRows(box, mode, height) { let divisor = getDivisor(mode) rows = Math.ceil(box.height * divisor / height) return rows}function getDivisor(mode) { let divisor = .5 switch (mode) { case ’half’: divisor = .5 break case ’top’: divisor = 1 / 3 break; case ’full’: divisor = 1; break default: break; } return divisor}
根據(jù)高度算出彈幕應(yīng)該有多少行,下面會(huì)有地方用到行數(shù)。
插入數(shù)據(jù)
有兩種插入數(shù)據(jù)的方法,一種是添加源數(shù)據(jù),一種是持續(xù)添加。先來看添加源數(shù)據(jù)的方法:
this.pushData = function (data) { this.initDom() if (getType(data) == ’[object Object]’) { //插入單條 this.pushOne(data) } if (getType(data) == ’[object Array]’) { //插入多條 this.pushArr(data) }}
this.initDom = function () { if (!document.querySelector(`${el} .barrage-list`)) { //注冊(cè)dom節(jié)點(diǎn) for (let i = 0; i < this.rows; i++) { let div = document.createElement(’div’) div.classList = `barrage-list barrage-list-${i}` div.style.height = `${this.boxSize.height*getDivisor(this.mode)/this.rows}px` this.container.appendChild(div) } }}this.pushOne = function (data) { for (let i = 0; i < this.rows; i++) { if (!this.list[i]) this.list[i] = [] } let leastRow = getLeastRow(this.list) //獲取彈幕列表中最少的那一列,彈幕列表是一個(gè)二維數(shù)組 this.list[leastRow].push(data)}this.pushArr = function (data) { let list = sliceRowList(this.rows, data) list.forEach((item, index) => { if (this.list[index]) { this.list[index] = this.list[index].concat(...item) } else { this.list[index] = item } })}//根據(jù)行數(shù)把一維的彈幕list切分成rows行的二維數(shù)組function sliceRowList(rows, list) { let sliceList = [], perNum = Math.round(list.length / rows) for (let i = 0; i < rows; i++) { let arr = [] if (i == rows - 1) { arr = list.slice(i * perNum) } else { i == 0 ? arr = list.slice(0, perNum) : arr = list.slice(i * perNum, (i + 1) * perNum) } sliceList.push(arr) } return sliceList}
持續(xù)加入數(shù)據(jù)的方法只是調(diào)用了添加源數(shù)據(jù)的方法,并且開始了調(diào)度而已
this.addData = function (data) { this.pushData(data) this.start()}
發(fā)射彈幕
下面來看看發(fā)射彈幕的邏輯
this.start = function () { //開始調(diào)度list this.dispatchList(this.list)}this.dispatchList = function (list) { for (let i = 0; i < list.length; i++) { this.dispatchRow(list[i], i) }}this.dispatchRow = function (row, i) { if (!this.indexs[i] && this.indexs[i] !== 0) { this.indexs[i] = 0 } //真正的調(diào)度從這里開始,用一個(gè)實(shí)例變量存儲(chǔ)好當(dāng)前調(diào)度的下標(biāo)。 if (row[this.indexs[i]]) { this.dispatchItem(row[this.indexs[i]], i, this.indexs[i]) }}
this.dispatchItem = function (item, i) { //調(diào)度過一次的某條彈幕下一次在調(diào)度就不需要了 if (!item || this.idMap[item.id]) { return } let index = this.indexs[i] this.idMap[item.id] = item.id let div = document.createElement(’div’), parent = document.querySelector(`${el} .barrage-list-${i}`), width, pastTime div.innerHTML = item.content div.className = ’barrage-item’ parent.appendChild(div) width = getBoxSize(div).width div.style = `width:${width}px;display:none` pastTime = this.computeTime(width) //計(jì)算出下一條彈幕應(yīng)該出現(xiàn)的時(shí)間 //彈幕飛一會(huì)~ this.run(div) if (index > this.list[i].length - 1) { return } let len = this.timeoutFuncs.length //記錄好定時(shí)器,后面清空 this.timeoutFuncs[len] = setTimeout(() => { this.indexs[i] = index + 1 //遞歸調(diào)用下一條 this.dispatchItem(this.list[i][index + 1], i, index + 1) }, pastTime);}
//用css動(dòng)畫,整體還是比較流暢的this.run = function (item) { item.classList += ’ running’ item.style.left = 'left:100%' item.style.display = ’’ item.style.animation = `run ${this.speed/1000}s linear` //已完成的打一個(gè)標(biāo)記 setTimeout(() => { item.classList+=’ done’ }, this.speed);}//根據(jù)彈幕的寬度和gapWth,算出下一條彈幕應(yīng)該出現(xiàn)的時(shí)間this.computeTime = function (width) { let length = width + this.gapWidth let time = Math.round(length / this.boxSize.width * this.speed/2) return time}
動(dòng)畫css具體如下
@keyframes run { 0% { left: 100%; } 50% { left: 0 } 100% { left: -100%; }}.run { animation-name: run;}
其余方法
停止
利用動(dòng)畫的paused屬性停止
this.stop = function () { let items = document.querySelectorAll(`${el} .barrage-item`); [...items].forEach(item => { item.className += ’ pause’ })}
.pause { animation-play-state: paused !important;}
重新開始
移除pause類即可
this.restart = function () { let items = document.querySelectorAll(`${el} .barrage-item`); [...items].forEach(item => { removeClassName(item, ’pause’) })}
打開關(guān)閉
做一個(gè)顯示隱藏的邏輯即可
this.close = function () { this.container.style.display = ’none’}this.open = function () { this.container.style.display = ’’}
清理彈幕
this.clearData = function () { //清除list this.list = [] //清除dom document.querySelector(`${el}`).innerHTML = ’’ //清除timeout this.timeoutFuncs.forEach(fun => clearTimeout(fun))}
最后用一個(gè)定時(shí)器定時(shí)清理過期的彈幕:
setInterval(() => { let items = document.querySelectorAll(`${el} .done`); [...items].forEach(item=>{ item.parentNode.removeChild(item) })}, this.speed*5);
最后
感覺這個(gè)的實(shí)現(xiàn)還是有缺陷的,如果是你設(shè)計(jì)這么一個(gè)類,你會(huì)怎么設(shè)計(jì)呢?
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