python入門(mén)之井字棋小游戲
引言:
剛學(xué)python好幾天了,從java到python,基礎(chǔ)學(xué)起來(lái)確實(shí)比較容易,語(yǔ)法掌握,基本概念上都比較容易入腦。
唯一比較郁悶的是老想著用java的語(yǔ)法去學(xué)python代碼,這點(diǎn)還需要后面慢慢掌握吧,相信學(xué)多種語(yǔ)言的你們也有這種經(jīng)歷吧。
start:開(kāi)始上代碼了,希望有更好的邏輯思維來(lái)寫(xiě),自己也是用最笨拙的思路去寫(xiě)的,如果有可以優(yōu)化的代碼請(qǐng)各位大神指教
#!/user/bin/python# -*- coding: utf-8 -*-import osimport sys#棋盤(pán)模塊def model(dictionary,serial=False): if serial: print(’-(初版)井字棋游戲,輸入棋號(hào)進(jìn)行對(duì)戰(zhàn),’) print(’對(duì)應(yīng)棋號(hào)為第一行:a1-a2-a3’,end=’,’) print(’對(duì)應(yīng)棋號(hào)為第二行:b1-b2-b3’,end=’,’) print(’對(duì)應(yīng)棋號(hào)為第三行:c1-c2-c3’) print(dictionary[’a1’] + ’ | ’+ dictionary[’a2’] +’ | ’+ dictionary[’a3’] +’ | ’) print(’- +- +- +-’) print(dictionary[’b1’] + ’ | ’ + dictionary[’b2’] + ’ | ’ + dictionary[’b3’] + ’ | ’) print(’- +- +- +-’) print(dictionary[’c1’] + ’ | ’ + dictionary[’c2’] + ’ | ’ + dictionary[’c3’] + ’ | ’)#主模塊def main(): dictionary={’a1’:’ ’,’a2’:’ ’,’a3’:’ ’,’b1’:’ ’,’b2’:’ ’,’b3’:’ ’,’c1’:’ ’,’c2’:’ ’,’c3’:’ ’} model(dictionary, True) u1 = ’x’ #用戶1 u2 = ’o’ #用戶2 stepNumber =1 #記錄步數(shù) break_fang = 0 #獲勝者記錄 while(stepNumber<=9): fv = True # 判斷條件2 while fv: num = input(’請(qǐng)用戶u1開(kāi)始下棋:’) compare=1 #判斷條件1 for x in dictionary: if x.find(num)!=-1:compare=0 if compare ==0: fv=False dictionary[num] = u1 model(dictionary) # 0:繼續(xù) 1,用戶1勝,2,用戶2勝 break_fang = forResult(dictionary) if break_fang > 0: break fv =True #清楚狀態(tài) stepNumber+=1 while fv: num1=input(’請(qǐng)用戶u2開(kāi)始下棋:’) compare = 1 # 判斷條件1 for x in dictionary: if x.find(num1)!=-1:compare=0 if compare == 0: fv=False dictionary[num1] = u2 model(dictionary) break_fang = forResult(dictionary) if break_fang > 0: break stepNumber+=1 gameover(break_fang)#退出下棋def gameover(break_fang): c = input(’是否重新開(kāi)始? yes:no:’) if c.find(’yes’)!=-1: main() else: print(’-游戲結(jié)束-’) return#判斷獲勝情況#dictionary:棋盤(pán)信息def forResult(dictionary): dicts= dict(dictionary) if dicts[’a1’] == dicts[’a2’] and dicts[’a2’] == dicts[’a3’] and len(dicts[’a3’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’a1’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’a1’]==’x’ else 2 elif dicts[’a1’] == dicts[’b2’] and dicts[’b2’] == dicts[’c3’] and len(dicts[’c3’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’a1’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’a1’] == ’x’ else 2 elif dicts[’a1’] == dicts[’b1’] and dicts[’b1’] == dicts[’c1’] and len(dicts[’c1’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’a1’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’a1’] == ’x’ else 2 elif dicts[’a2’] == dicts[’b2’] and dicts[’b2’] == dicts[’c2’] and len(dicts[’c2’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’a2’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’a2’] == ’x’ else 2 elif dicts[’a3’] == dicts[’b3’] and dicts[’b3’] == dicts[’c3’] and len(dicts[’c3’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’a3’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’a3’] == ’x’ else 2 elif dicts[’a3’] == dicts[’b2’] and dicts[’b3’] == dicts[’c1’] and len(dicts[’c1’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’a3’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’a3’] == ’x’ else 2 elif dicts[’b1’] == dicts[’b2’] and dicts[’b2’] == dicts[’b3’] and len(dicts[’b3’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’b1’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’b1’] == ’x’ else 2 elif dicts[’c1’] == dicts[’c2’] and dicts[’c2’] == dicts[’c3’] and len(dicts[’c3’].strip())>0: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dicts[’c1’] == ’x’ else ’用戶2-獲勝’) return 1 if dicts[’c1’] == ’x’ else 2 else: return 0if __name__ ==’__main__’: main()
補(bǔ)一點(diǎn)更改思路:forResult()的另一種實(shí)現(xiàn),compares()函數(shù):少了6行代碼量。
def compares(dictionary={’’:’’},string=’’): if len(dictionary)>0 | len(string.strip())==0:print(’傳值為空!’) else: axle =(’a1’,’a3’,’b2’,’c1’,’c3’) # 四個(gè)角和中間的數(shù)特殊判斷 條件1 axle_fang=False #特殊棋號(hào)需要多加一種可能性 for x in axle: if string==x:axle_fang=True if axle_fang: #條件1 if dictionary[’a1’]==dictionary[’b2’] and dictionary[’b2’]==dictionary[’c3’] and dictionary[’c3’].strip()!=’’ or dictionary[’a3’]==dictionary[’b2’] and dictionary[’b2’]==dictionary[’c1’]and dictionary[’c1’].strip()!=’’: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dictionary[string] == ’x’ else ’用戶2-獲勝’) return 1 if dictionary[string] == ’x’ else 2 # 拆分棋號(hào) splitStr0,splitStr1,普通棋號(hào)只需判斷倆種a倆種可能,上下-左右間的位置 splitStr0,splitStr1 = string[0],string[1] print(splitStr0+':'+splitStr1) if dictionary[splitStr0+’1’]==dictionary[splitStr0+’2’] and dictionary[splitStr0+’2’]==dictionary[splitStr0+’3’] or dictionary[’a’+splitStr1]==dictionary[’b’+splitStr1] and dictionary[’b’+splitStr1]==dictionary[’c’+splitStr1]: print(’游戲結(jié)束,’ + ’用戶1-獲勝’ if dictionary[string] == ’x’ else ’用戶2-獲勝’) return 1 if dictionary[string] == ’x’ else 2 else:return 0
end:寫(xiě)完這些也有九十行代碼量了,總感覺(jué)太多了。
控制臺(tái)打?。?/p>
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。
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